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This demo was recently discovered to contain a functional menu system, which contains a fair share of notable elements. The timer is displayed as a HUD element at all times, as opposed to the final game, which only displays the timer five seconds prior to the event ending.Camera behavior is the same as the final game, other than the higher speed at which the camera zips from one impact to another.Traffic cars do not slide around as much when in a crashed state.Once full, activating the Crashbreaker doesn't actually cause the player's car to detonate instead, all cars surrounding the player are detonated.However instead of being filled up by the amount of crashed vehicles, this version is filled by tying together a large "combo" of crash maneuvers like airtime, vehicles hit, pickups collected, etc. Instead of activating after a set number of wrecks, in this version the Crashbreaker is filled up similarly to Burnout Revenge.Crashbreaker behavior is very different to the final build.Cash Pickups spawn in this junction, albeit with their textures scrambled beyond recognition due to the circle-shaped images being mapped onto diamond-shaped objects.They can't be played under normal circumstances the main menu needs to be unlocked beforehand to select them. As in the pre-release trailers, sound effects are quite different, with some of them being entirely different and sounds overall having a bassier, punchy resonance to them.Įarly versions of the gamemodes Road Rage and Crash are present in this demo, with each mode sporting various differences.Colliding with heavy traffic vehicles such as buses also will not cause an explosion. Explosions still occur but are more subdued in appearance than the final game's.Car weight still does affect combat to an extent in the final game, but not as much as cars of any size can do well in combat. The weight system has more of an effect on combat light cars will struggle to take down heavy ones and be pushed around much more easily, with the reverse being true for heavier cars.
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There seems to be less gravity acting on cars, as they hug the road a bit less and even briefly pick up off the ground from time to time when respawning from crashes. Physics in general are noticeably different.3.6.1 Burnout 2: Point of Impact Car Horns.
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