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We’ve optimized storage operations and networking throughput for social gaming. We worked on provisioning and automation tools to make zCloud even faster and easier to set up. For example, where our games in the public cloud would require three physical servers, zCloud only uses one.
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By doing so, they could also optimize the cloud infrastructure for their own needs and reduce the operational cost margins substantially as a result.Īccording to Zynga their private cloud operation is reported to increase utilization by 3x, which means that they will need 1/3 of the servers that they would need from Amazon for the same workload, as noted by CTO Allan Leinwand on Zynga’s engineering blog:įor social games specifically, zCloud offers 3x the efficiency of standard public cloud infrastructure. Zynga realized that at that scale, they are just better off building their own cloud infrastructure. This cost and the continuous increase of their workload forced Zynga’s management to look for ways to control their cloud operational costs. It was noted that the cost of running these games on Amazon cost Zynga $63M annually. Zynga ran their gaming services on Amazon for a while. Zynga moves from Amazon to their own private cloud So what really brought Zynga and Sony to make such a move? There isn’t so much in common between these different use cases, except for the fact that they may indicate the beginning of a trend (I’ll get back to that toward the end) where companies start to take more control over their cloud infrastructure. Sony also started to move increasing parts of its workload from Amazon to Rackspace OpenStack. Earlier this month Zynga announced its move from Amazon AWS to its own private Z-Cloud.
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